Weapon for an Unannouced VR project
Textures Sheet and UV Mapping

Textures Sheet and UV Mapping

Model and Texture for the gun. Doing HighRes and LowRes model in Maya and baked the normal in Substance painter. Texturing the gun in Substance Painter. Gun was export as a FBX and put into the UNREAL engine. Created the PBR material in UnrealEngine as well.